SIMRIG Control Center

SIMRIG Control Center to oprogramowanie stojące za każdym systemem ruchu SIMRIG. Odczytuje telemetrię z obsługiwanych symulatorów i przekształca ją w motion w czasie rzeczywistym, z wbudowanym automatycznym strojeniem, profilami specyficznymi dla pojazdu oraz kompensacją ruchu VR.

Zestroić motion samodzielnie lub skorzystać z automatycznego strojenia, aby utworzyć skalibrowany punkt wyjścia, a następnie dostosować reakcję do każdego samochodu i Pana/Pani preferencji. SIMRIG Control Center zostało zaprojektowane tak, aby zaawansowane sterowanie motion było proste w użyciu.

Dołączone do każdego systemu ruchu SIMRIG. Do pobrania wymagany jest ważny numer seryjny.
Interfejs oprogramowania motion SIMRIG Control Center z profilami pojazdów i elementami sterowania strojeniem motion
SIMRIG Control Center po pierwszym uruchomieniu.

Automatyczne wykrywanie gry i pojazdu

SIMRIG Control Center automatycznie wykrywa symulator i pojazd, którym Pan/Pani jedzie, i ładuje pasujący profil motion. Każdy pojazd ma własne ustawienia, dzięki czemu motion pasuje do wszystkiego, od sztywnego samochodu formuły po samochód rajdowy na szutrze.

Zmiany zapisują się automatycznie do profilu pojazdu. Proszę zmienić samochód, a SIMRIG Control Center przełącza profile razem z Panem/Panią — bez konieczności ręcznego wybierania profilu.

Przeczytaj dokumentację

Inteligentne automatyczne dostrajanie

Przejedź Pan/Pani dwa okrążenia, a SIMRIG Control Center utworzy skalibrowany bazowy profil na podstawie telemetrii symulatora. Pozwala to skutecznie wykorzystać dostępny zakres pracy siłownika bez clippingu, dając solidny punkt wyjścia, który można dostroić do własnych preferencji.

Dostroić motion

Dostosuj, jak system reaguje na przyspieszanie, hamowanie, pokonywanie zakrętów, ruch toru, szczegóły nawierzchni i zmiany biegów. Bardziej zaawansowane ustawienia zapewniają dodatkową kontrolę nad tym, jak wykorzystywany jest dostępny zakres ruchu, wraz z presetami, skrótami klawiszowymi oraz importem i eksportem profili.

Kompensacja ruchu VR

SIMRIG Control Center zawiera natywną kompensację ruchu dla OpenVR i OpenXR. Kompensuje fizyczny ruch riga, pomagając utrzymać stabilny wirtualny punkt widzenia, podczas gdy symulator się porusza.

Przeczytaj dokumentację VR

Obsługiwane symulatory

Ponad 60 obsługiwanych tytułów z symulacji wyścigów, rajdów, jazdy i lotu. Wsparcie platformy różni się w zależności od tytułu.

Assetto Corsa Assetto Corsa Competizione Assetto Corsa EVO Automobilista 2 BeamNG.drive DiRT Rally 2.0 EA SPORTS WRC Euro Truck Simulator 2 F1 25 Forza Horizon 5 Forza Motorsport 7 Gran Turismo 7 iRacing Le Mans Ultimate Microsoft Flight Simulator 2024 Project CARS 2 Project Motor Racing RaceRoom Racing Experience rFactor 2 Richard Burns Rally Wreckfest 2 X-Plane 11 & 12 + o 41 więcej

Opracowane razem ze sprzętem

SIMRIG opracowuje we własnym zakresie sprzęt motion, elektronikę i oprogramowanie SIMRIG Control Center razem. Dzięki temu cały system można dostroić jako jedną platformę, od telemetrii symulatora po ruch riga.

Minimalne wymagania systemowe

System operacyjny
Windows 10/11 (64-bit)
Procesor
Intel i5 lub równoważny
Środowisko uruchomieniowe
.NET 4.8 + Visual Studio Runtime 14 (2015–2022)

SIMRIG Control Center jest lekki i wymaga relatywnie niewielkiej mocy obliczeniowej. W przypadku symulatorów na PC działa obok oprogramowania symulatora. W przypadku obsługiwanych tytułów konsolowych SIMRIG Control Center może działać na komputerze z systemem Windows podłączonym do tej samej sieci.

Informacje o wydaniu

Version 1.73.11

2026-10-01

This is a large release. It adds support for new belt tensioner hardware, reworks the profile editor and Auto-Tune, and rebuilds the effects engine and the internal threading model for smoother motion and better stability.

Hardware

  • Adds belt tensioner support: profiles with their own axis allocation, rumble effects, a smoothing filter, a tension limiter, and a guided Set Belt Tension setup
  • Turning forces can be applied to both belts equally instead of to the outer belt
  • The motion system and the belt tensioner can be paused and resumed separately, also by hotkey
  • Device position updates can now be sent every 3 ms (previously 7 ms) for smoother motion
  • Rumble effects can be rendered by the device itself on supported hardware for higher fidelity
  • Adds device selection to the Devices page
  • Motion is no longer disabled on hardware errors
  • The Belt Tensioner tab introduces the hardware to those who do not have one yet; the card can be dismissed

Profiles and effects

  • Large rework of the profile page and its editors, with a new dual layout
  • Adds separate feedback sliders for up shifts and down shifts
  • Adds presets to the response curve editor
  • Adds an impact detector effect for the belt tensioner
  • Profiles can now be nested, and activation explains why a profile cannot be applied
  • Auto-Tune now runs in the background for the vehicle being driven, on every page and whatever profile the editor shows; it used to record only while the Profiles page showed the active profile
  • Auto-Tune settles in two to three minutes of driving instead of ten or more, and no longer disturbs a good preset or a pre-tuned profile
  • Auto-Tune recordings are kept per profile across restarts and follow a duplicated profile; profiles that were merely looked at no longer leave files behind
  • Auto-Tune presets have been updated, and the profile uploads they are made from no longer include the names users give their profiles
  • The Experimental section of the profile editor is shown on the alpha and beta update branches
  • Various smaller fixes and larger restructures underneath to the effects engine

Games

  • Adds support for Bus Bound
  • Fixes motion activating while Assetto Corsa EVO is in menus or loading
  • Fixes suspension travel direction in Assetto Corsa EVO and Project CARS
  • Fixes heave and angular speed direction in Gran Turismo 7
  • Fixes rotation rates in Project Motor Racing, which were read in the wrong unit
  • Adds automatic configuration for Kayak VR: Mirage
  • Recognizes the latest version of FlyPT Mover
  • Updates Elite Dangerous pointers (2026-09-02 version)

Motion cancellation

  • OpenVR and OpenXR plugins now use shared memory instead of IPC for lower latency and better reliability
  • Various smaller fixes

Stability

  • Device communication and effects now run on a dedicated thread such that a busy UI can no longer interrupt motion, and vice versa
  • Hotkey device discovery moves to a background thread which fixes a freeze followed by a crash when a misbehaving USB device stalled Windows device enumeration
  • Fixes hotkey device discovery running over and over when no hotkeys are bound
  • Hotkeys now trigger only one action per press
  • Adds a button to unbind all hotkeys
  • A large internal rework removes locks from all real-time paths which fixes several rare freezes and deadlocks
  • Program exit is faster and more reliable, even with misbehaving devices
  • A 10 second timeout is now enforced on exit; the program is guaranteed to quit eventually
  • Crash dumps are now always enabled, and freeze reports identify the correct thread
  • Unusually slow internal calls and lost hotkey devices are now visible in the log

Version 1.72.12 (hotfix)

2026-06-22

  • Adds support for F1 25, 2026 Season Pack

Version 1.72.11 (hotfix)

2026-05-19

  • Adds support for Forza Horizon 6
  • Fixes inverted heave direction in Gran Turismo 7

Version 1.72.10 (hotfix)

2026-05-11

  • Fixes issues with latest version of Gran Turismo 7

Version 1.72.8 (hotfix)

2026-04-29

  • Updates Elite Dangerous pointers (2026-04-28 version)

Version 1.72.7 (hotfix)

2026-04-16

  • Adds support for Assetto Corsa EVO telemetry changes

Version 1.72.6 (hotfix)

2026-04-08

  • Adds a dedicated LMU telemetry plugin to deal with profile name issues

Note: You will need to reconfigure LMU for telemetry. Use Settings > Configured installed games or start the game and follow the prompts.

Version 1.72.4 (hotfix)

2026-04-04

  • Another fix for LMU profile names

Version 1.72.3

2026-03-31

  • Fixes issue with LMU profile names not being read correctly

Version 1.72.2

2026-03-18

  • Reduced CPU usage when no game is running
  • Fixes iRacing telemetry connection issue
  • Fixes missing profile names in Assetto Corsa Evo
  • Fixes telemetry versioning issue in Dirt Rally 2.0
  • Adds support for Epic Roller Coasters -- telemetry is very poor, cannot recommend
  • Updates Elite Dangerous pointers (2026-02-24 version)
  • Improved text on Axis Tester to indicate axis intended direction

Version 1.71.8

2026-01-18

  • Fixes issue with automatic configuration of BeamNG (they have moved the config files)

Version 1.71.7

2025-12-18

  • Adds support for more binds per hotkey (see Configure hotkeys on the Settings tab)
  • Fixes inverted roll direction with follow track on Assetto Corsa EVO

Version 1.71.2

2025-11-26

  • Can automatically enable motion in Project Motor Racing

Version 1.71.1

2025-11-25

  • Adds support for Project Motor Racing
  • Some icons updated to high resolution
  • Device now recovers quicker after a reset
  • Fixes an issue where telemetry packets from UDP based games where sometimes ignored
  • Some console games now connect faster and show the correct profile even before the race begins
  • Fixes a performance regression introduced in the previous version

Version 1.70.2

2025-11-13

  • Adds support for Assetto Corsa Rally
  • Fixes USB issue what would lead to USB disconnects if motion system was left without power
  • Fixes issue with extradata=3 for DiRT Rally 2.0 and GRID Legends
  • Adds follow track to EA WRC
  • Wheel spin and wheel lock effects now applied to front/rear actuators in stead of left/right
  • Wheel spin now split in an understeer effect for the front wheel and an oversteer effect for the rear wheels (understeer effect disabled by default)
  • The Open log file link now shows a continuously updating terminal window
  • Device detection moves to a background thread
  • Updates Elite Dangerous pointers (4.2.2.0)

Version 1.69.4

2025-10-21

  • Adds support for rumble strips in Assetto Corsa with Custom Shaders Patch (CSP) installed
  • Updates Elite Dangerous addresses

Version 1.68.2

2025-09-23

  • Adds Spanish translation
  • Adds support for the new telemetry version in R3E
  • Renames the telemetry plugin and shared memory region for Euro Truck Simulator 2 and American Truck Simulator to avoid collisions with other software
  • Fixes potential crash when looking for devices bound to hotkeys
  • Disables motion for iRacing while in the pits
  • Now uses a custom packet definition file for EA SPORTS WRC to avoid collisions with other programs

Version 1.67.7 (hotfix)

2025-09-11

  • Fixes issue with American Truck Simulator plugin install directory
  • Updates Elite Dangerous pointers (4.2.0.2)

Version 1.67.6

2025-08-31

  • Adds support for Wreckfest 2
  • Fixes issue that affect Assetto Corsa on console not updating the current vehicle
  • Updates Elite Dangerous pointers (4.2.0.1)
  • Euro Truck Simulator 2 and American Truck Simulator plugin no longer requires VC Redistributable from 2012!

Version 1.66.3

2025-06-18

  • Fixes profile reading issues in Le Mans Ultimate
  • Adds wheel spin effect based on wheel slip for F1 25 and Assetto Corsa

Version 1.65.2

2025-06-09

  • Fixes profile reading issues in ACC EVO
  • Load Estimator is quicker to show a result, and shows a result in more cases

Version 1.64.1

2025-05-28

  • Adds support for F1 25
  • Auto configures F1 25 for motion

Version 1.63.2

2025-05-22

  • Fixes issue with decoding of rFactor, rFactor2, Le Mans, AMS, rFpro profile names that could lead to a crash.

Version 1.63.1

2025-05-07

  • Only shows scroll bars when necessary in UDP settings window
  • Default UDP ports are shown in UDP settings window
  • Reduced number of messages written to log file when modifying a profile
  • Includes updated Elite Dangerous pointers (4.1.2.0)

Version 1.62.3 (hotfix)

2025-04-12

  • Fixes issues with telemetry not working in AMS, rFactor, rFactor2, Le Mans due to synchronization issue

You will need to reconfigure these games for motion (to reinstall the latest version of the Simrig Telemetry Plugin for each game.)

Version 1.62.2

2025-04-08

  • Adds a maximum height to most windows
  • Close button in UDP settings window no works
  • Targets Windows SDK version 10.0.26100.0
  • Fixes issue with BeamNG auto configuration using the wrong settings.json file
  • BeamNG now uses a single port for UDP telemetry: 4444
  • Updated Elite Dangerous pointers (4.1.0.2)
  • Various other smaller fixes

Version 1.61.5

2025-02-28

  • Read rFactor, rFactor2, and rFpro profile names at-most once every 5 seconds
  • Reduces the amount of data read from rFpro telemetry updates
  • rFactor, AMS, and RBR plugins are only reinstalled if they change (instead of with every update)
  • Size of all shared memory is now verified
  • Includes updated Elite Dangerous pointers (4.1.0.0)

Version 1.61.2

2025-02-21

  • Adds support for rFactor 1 and rFpro
  • Adds button to allow SIMRIG Control Center through Windows Firewall
  • Now verifies that SIMRIG Control Center is correctly configured in Windows Firewall when selecting a console game
  • Now shows list of console IP addresses found on the local network when configuring console games that require a console IP address
  • Error message now longer shown in firmware changelog if device is running the latest and only available firmware version
  • Adds the possibility of showing an warning message if ECU-fan malfunctions
  • Axis Tester and Load Estimator now uses default hardware settings while running
  • Unsupported devices settings are no longer shown
  • Fixes issue with X-Plane were it would not properly request telemetry if first attempt failed
  • Now targets .NET 4.8 (it comes pre-installed on Windows 10 and 11)

Version 1.60.3 (hotfix)

2025-01-21

  • Adds profile support to Assetto Corsa EVO

Known issues with Assetto Corsa EVO:

  • Telemetry starts after a slight delay.
  • There is no way to tell if the game is in a menu, paused, or running a race, causing the motion system to activate intermittently while the game is paused or in certain menus.
  • Motion stops when the car stops moving.

Remember, this is still early days for the game. Issues are expected. If you encounter anything strange, please report to us.

Version 1.60.2

2025-01-20

  • Adds support for Assetto Corsa EVO
  • Reduce hotkey logging messages of kind "Looking for devices"
  • Use of MP3 files for announcer voice reverted (now stored as WAV resources)

Version 1.59.14

2024-12-13

  • Adds support for Farming Simulator 19, 22, and 25
  • Adds support for Richard Burns Rally with Next Generation Physics
    • The NGP.dll plugin is detected and used by not installed
  • Large rework of the internal network layer
  • Large rework of internal telemetry layer to allow for more effects in more games
  • Gear shift filter reworked for smoother gear shifts and better control
    • Adds a slider for effects on down shift
    • Adds hotkey for detecting down shifts
  • ABS has been enabled for AMS2 and PCars2 for wheel lock effects
  • Adds a speed dependent rumble effect (its called Turbulence)
  • rFactor2 plugin only reinstalled if it actually changes
  • Adds a large collection of pre-tuned cars to the auto-tuner
  • New voice for audio announcements (mp3 files instead of wav)
  • Game paths are stored to allow the reconfiguration of UDP ports without starting the game
  • Show all telemetry sources in Change Telemetry Source window (press Show All button)
  • Updates all built-in profiles with profiles tuned for this release
  • Fixes issue with Gran Turismo 7 were telemetry would not start unless game was started before Simrig Control Center
  • Fixes issues with Elite Dangerous latest release

Version 1.58.5

2024-11-23

  • Adds support for Microsoft Flight Simulator 2024

Version 1.58.4

2024-11-02

  • Adds support for Test Drive Unlimited Solar Crown
  • Adds support for The Crew
  • Adds support for The Crew 2
  • Now detects Project CARS running in 64-bit mode
  • Fixes issue with automatic configuration of WRC Generations
  • Adds a scrollbar to the list of UDP games
  • The message indicating a successful telemetry connection now works as intended in more cases

Version 1.57.10

2024-09-24

  • Switches to a Code Signing Certificate issued by Microsoft
  • Improves gear shift direction detection for all games (feedback is more consistent)
  • Adjusts gear shift feedback values
  • Buttons, sliders, and checkboxes are not pixel-aligned when Windows zoom is enabled
  • Fixes issue where it was sometimes impossible to cancel the motion cancellation installer
  • Fixes issues with the default telemetry protocol chosen for GRID Legends
  • Fixes issues with Elite Dangerous version 18.9

Version 1.57.0

2024-09-19

  • Next release switches to a Code Signing Certificate issued by Microsoft
  • Adds support for GRID Legends (2022)
  • Updates the icons for most F1 games
  • Fixes issues with Elite Dangerous version 18.8

Version 1.56.7 (hotfix)

2024-06-30

  • It is now possible to enable (or disable) motion cancellation. An issue on the VR-page caused the checkbox to revert to its old state on program restart or page reload

Version 1.56.6 (hotfix)

2024-06-24

  • Adds support for device type 21
  • Help links for F1 23 and 24 now point to the correct help page

Version 1.56.5 (hotfix)

2024-06-03

  • Fixes issue with X-Plane not defaulting to localhost when no remote IP address is configured

Version 1.56.4 (hotfix)

2024-06-01

  • Fixes another F1 24 issue with gear shift detection
  • Fixes more issues with Elite Dangerous

Version 1.56.3 (hotfix)

2024-05-30

  • Fixes issue with gear shift hotkey detection that would always ignore the hotkey

The Gear shifts filter now works as expected when a hotkey is bound of the Gear up button. This is especially noticeable in F1 24. Gear shifts are now smoother when a hotkey is bound and the filter is enabled.

Version 1.56.2

2024-05-28

  • Adds support for F1 24
  • Less cluttered HTTP error messages when looking for updates in adverse network conditions
  • Fixes an issue that could freeze the program when switching between games
  • Even more fixes for Elite Dangerous version 18.4
  • The telemetry "Connecting" message now includes UDP port and remote IP address if any
  • Adds remote IP address for receiving X-Plane telemetry from a remote PC

Version 1.55.0

2024-04-09

  • Adds a minimum window size to avoid text re-flow issues when window becomes very small
  • Adds support for device type 20

Version 1.54.8

2024-03-18

  • Follow track re-enabled for Gran Turismo

Version 1.54.7

2024-03-15

  • Even more fixes for Elite Dangerous
  • Fixes incorrect angle calculations in Gran Turismo
  • Axis Tester is more smooth

Version 1.54.6

2024-03-06

  • Even more fixes for Elite Dangerous
  • Adds support for the SRV in Elite Dangerous
  • Wheel slip now detected using ABS activation for ACC

Version 1.54.2

2024-03-02

  • Fixes issue with Elite Dangerous not working as expected

Version 1.54.1

2024-03-01

  • Adds support for Elite Dangerous (version 18)
  • Fixes issue with Unknown profiles in rFactor 2

Version 1.53.2

2024-02-21

  • Adds support for Le Mans Ultimate

Version 1.52.4

2024-01-28

  • Adds Auto-Tune presets for a large number of vehicles to speed up auto-tuning of new profiles
  • Pasting a profile onto another will no longer reset the auto-tuned values
  • Adds setting to remember and apply the chosen game from the previous session at startup (no need to use command-line arguments anymore)
  • Axis Tester window is wider to better accommodated translated text

Version 1.51.4

2023-11-15

  • Removes confusing text from error codes dialog
  • Adds link to manually exit bootloader mode

Version 1.51.3

2023-11-08

  • Switches to native UDP telemetry for EA SPORTS WRC
  • Adds automatic configuration of EA SPORTS WRC json files
  • Restores the All Forces slider

EA SPORTS WRC patch 1.3 adds native UDP telemetry. You can now play multiplayer without risk being banned.

Version 1.51.2

2023-11-08

  • Removes automatic installation of EA SPORTS WRC telemetry patch

Version 1.51.1

2023-11-01

  • Adds support for EA SPORTS WRC (avoid multiplayer for now, or risk being banned)
  • Fixes an issue that would immediately disable motion when enabled
  • Fixes several memory issues in the border land between C# and C++
  • VR motion cancellation DLLs are now loaded using Unicode paths
  • Upgraded HTTP client for downloading new updates and firmware
  • R3E, ACC, and the last two F1 games, now show up using their proper name in the profile list

Version 1.50.1

2023-10-09

  • Adds support for Forza Motorsport 8
  • Fixes memory leak that would cause a crash for long running instance of the program with /EnableRemoteControl active

Version 1.49.8 (hotfix)

2023-10-03

  • Once and for all, fixes issue that kept program running for up to 30 seconds after closing the main window
  • Fixes regression that caused "Log #0.txt" to be used every time
  • Crash dumps now include thread names

Version 1.49.7 (hotfix)

2023-09-27

  • Fixes issue with VR motion cancellation not staying enabled after program restart
  • Fixes crash when trying to load (very) old VR motion cancellation packages
  • Fixes issue that kept program running 10-15 seconds after closing the main window
  • Fixes some spelling mistakes in error messages

Version 1.49.6

2023-09-10

  • Adds Wheel Spin effect for extra vibrations during burnouts
  • Adds setting for generating crash dumps when program crashes
  • Adds deadlock detection for generating crash dumps when program freezes
  • Program now uses absolute paths everywhere (no more issues when started in the wrong working directory)
  • Moves links to install directory and log file to settings page
  • IPC client now allowed to timeout
  • IPC server now closes the pipe correctly more often
  • Both the OpenXR and OpenVR plugin are now expected to implement version 3 of their respective interface

Version 1.48.9 (hotfix)

2023-09-01

  • Fixes Start Menu shortcut working directory

The Start Menu shortcut created by the previous version ended up starting the program in the wrong working directory. This caused several issues.

Version 1.48.8

2023-08-30

  • Adds Wheel Lock effect for iRacing based on ABS-activation

Version 1.48.7

2023-08-28

  • Adds Wheel Lock effect that vibrates the rig during wheel lockup (supported on most games)
  • Auto-Tune now remembers its state between sessions
  • Simplified Forces section on profile page when using automatic mode
  • Fixes issue where Auto-Tune would record even when profile didn't match the active vehicle
  • Auto-Tune values are no longer retained when creating a new profile from a default profile
  • All new profiles start with Auto-Tune enabled
  • Auto-Tune values are now ignored when copy-pasting a profile
  • Corrects various spelling mistakes
  • Fixes some locking issues in motion cancellation for OpenXR
  • Adds support for a simplified motion cancellation mode where the HMD position is locked
  • Telemetry receiver is faster to detect DiRT Rally 2.0 reducing the initial time between race start and motion
  • Reduces logging for iRacing
  • SIMRIG Control Center now waits for 5 seconds if another instance is already running before throwing an error
  • Now asks Windows to honor increased timer resolution resulting a smoother motion updates
  • Adds support for HID based devices
  • Adds support for BeamNG UDP passthrough (for OutGauge data)
  • Adds support for various command-line arguments
  • Now detects if a profile is created by a future version of the program
  • Reworked motion cancellation
    • Requires updating to motion cancellation package v5.0.5 or newer
    • There are three motion cancellation strategies to choose from:
      1. Head lock -- the HMD position is locked to the seated zero position, resulting in perfect motion cancellation but no head motion (new default)
      2. Rig geometry -- as in previous version, relies on software prediction and rig geometry
      3. Hardware tracker (SteamVR only) -- as in previous version, relies on an external tracker such as a Vive Tracker

Version 1.46.1

2023-06-16

  • Adds support for F1 23

Version 1.46.0

2023-04-06

  • A separate installation of Visual Studio Runtime 14 no longer necessary (it is linked into the program)
  • Fixes issue with firmware upgrade message not going away after upgrade
  • Roll on oversteer slider adjusted to allow for better tuning
  • Checkboxes now have a help heading similar to sliders
  • Fixes issue with Axis Tester that would sometimes cause a small move at startup
  • SimrigHotkey.dll now included in Simrig.dll
  • Adds missing translations for some messages
  • Fixes various issues with motion compensation
  • Fixes issue with inverted axis in WRC Generations

Version 1.44.3 (hotfix)

2023-03-28

  • Fixes issue with devices not showing up on devices page
  • Changes color on error codes link in hardware error message (blue one yellow is not nice)

Version 1.44.2 (hotfix)

2023-03-26

  • It should now correctly detect and install Visual Studio Runtime 14 if missing on your computer

Version 1.44.1

2023-03-21

  • Adds support for more languages (English, French, German, and Swedish)
    • It defaults to your OS language
    • Manually select a language at the bottom of the Settings page
  • Adds option to autostart the program with Windows
    • Enable at the bottom of the Settings page
  • Adds option to keep the program minimized on autostart
  • Improved shutdown procedure for plugins
    • Use motion cancellation package v4.0.0 or newer
    • SteamVR plugin now shuts down faster (it could previously take up to 30 seconds)
    • All threads are gracefully terminated at program exit
  • All internal timers replaced with DispatcherTimer
    • Devices page is more responsive

Version 1.42.6

2023-02-17

This release targets Visual Studio Runtime 14 (2015-2022). This should already be installed on your computer. If not, you will be prompted to download and install the runtime after installing the update. Click here to download the runtime now.

Users of iRacing with OpenXR make sure to bind the Reset-HMD hotkey in both SIMRIG Control Center and iRacing to the same button. Press the button once at the start of the race to align the in-game camera with your rig.

Changes

  • Program now compiled to use Visual Studio Runtime 14 (2015-2022)
  • Now detects if Visual Studio Runtime is installed or not (download prompt is show if not)
  • Installer and uninstaller warns if SIMRIG Control Center is running prior to installing/updating/uninstall the app or packages
  • Improvements to UI responsiveness
  • Only one error message is shown if the program crashes (instead of one for each error)
  • Limits stroke length slider to 50-100%
  • Axis Tester now resets to zero when disabled/enabled
  • Fixes issue with hotkeys bound to disconnected devices which caused problems for gear shift effects
  • Fixes issue detecting if motion cancellation package is installed or not
  • Fixes issue reading version of installed motion cancellation package
  • Fixes issue where it was possible to launch multiple updates simultaneously by clicking the install button more than once
  • Fixes issue that would crash the program when exiting MSFS2020
  • Fixes issue that would start motion when MSFS2020 was paused or in main menu
  • Device options are now presented directly on the Devices page (with the added benefit of always showing errors if there are any)
  • Adds centripetal force and sideslip to MSFS2020
  • Fixes inverted axis in DCS
  • Fixes issue with automatic configuration of motion for F1 22 when VR is enabled
  • Motion cancellation is more smooth (especially with OpenXR) due to fixed issue with timing jitter
  • The Reset-HMD hotkey now works for iRacing with OpenXR
  • Forza Horizon 5 now selectable as a console game

Known issues

  • The Reset-HMD button only works for iRacing with OpenXR. It has no effect in other OpenXR games; use the in-game equivalent instead. It works as expected with SteamVR.
  • Slideslip and centripetal forces only work in MSFS2020. They are still visible on profiles for unsupported games such as DCS and X-Plane. We expect them to work in all flight simulators in the next release.

Version 1.41.7

2022-11-07

  • Adds support for WRC Generations

Version 1.41.5

2022-09-30

  • Adds support for OpenXR motion cancellation (install support on VR page)
  • Fixes issue with Engine rev roll in some games
  • Updates BeamNG auto-configuration to handle version 0.26

Version 1.40.2

2022-09-13

  • Adds pitch from turbo pressure (AC, ACC, R3E, AMS2, PCAR, PCARS2, BeamNG, LFS)
  • Reworked roll on oversteer to make the effect more pronounced and more smooth
  • Reworked gear shift effects and smoothing
    • Adds new haptic feedback on gear shift (disabled by default)
  • Adds roll effect based when revving the engine on the start-line
  • Motion startup time reduced from 5 seconds to 2 seconds

Version 1.39.23 (hotfix)

2022-08-12

  • Fixes issue with custom UDP ports not working as expected

Version 1.39.22 (hotfix)

2022-08-12

  • Fixes issue with telemetry performance in AC and ACC
  • Fixes issue where deleting the currently active profile resulting in nothing happening
  • Automatic Auto-Tune now limited to 15 minutes of runtime instead of an hour

Version 1.39.21

2022-08-06

This release greatly improves our console support. It adds multiple console games and a new feature to select which console game to run. Multiple changes are made behind the scene to improve stability and compatibility with Windows 11. It also introduces a fully automatic auto-tune.

The fully automatic method for adjusting Forces is the new default. The automatic method runs Auto-Tune in the background. The Auto-Tune results are slowly applied over time. It takes five minutes of driving before the first change is applied. Then new changes are applied gradually every minute. It should reach good values after ten minutes of driving. After one hour of driving the automatic method is complete and no further changes are applied. Use Axis allocation to control the amount of motion along each axis. This has always been the intention. But it is now more clear.

Console users get a new dialog for manually selecting which game they are running. This also includes a setup wizard for new users where they are prompted to enter their consoles IP address when required. PC users can also benefit from this dialog by forcing SIMRIG Control Center to receive telemetry using a specific protocol.

Changes

  • Adds support for Gran Turismo Sport (console)
  • Adds support for Gran Turismo 7 (console)
  • Adds support for Assetto Corsa (console)
  • Adds support for F1 22 (console)
  • Adds support for Project CARS 2 (console)
  • Adds support for Assetto Corsa Pro
  • Adds support for RaceRoom Experience Pro
  • Adds a fully automatic method for adjusting Forces
  • Improves Auto-Tune runtime estimates and performance
  • Adds manual game selection for consoles
  • Adds tooltip for the hotkey under Intensity settings
  • Adds option to clear the default profile for a game (see right click menu in profile tree)
  • Duplicating a profile now brings up the rename dialog automatically
  • A profile is now selected before race starts (previously it was selected after race start)
  • Now detects when games stop running
  • Adds /SingleCore command line argument to limit program execution to a single core
  • Adds a list of local IP addresses in the UPD Settings window for games that need this information
  • Improved hotkey tooltips (mostly formatting)
  • Improved threading behavior for compatibility with Windows 11 (media timers)

Fixes

  • Fixes issue that could cause SIMRIG Control Center to reset random USB devices if running as Administrator
  • Fixes issue with Axis allocation switching preset while draging sliders
  • Fixes issue with sliders jumping back and forth while dragged to a new position
  • Fixes crash on exit if overriding telemetry source with /TelemetrySource command line argument
  • Fixes issue with profile list switching focus when duplicating profile
  • Fixes issue that would sometimes crash the program when a new game is started (race condition)
  • Fixes issue that would sometimes result in duplicate profiles being created automatically
  • Fixes crash on failure to recover profiles
  • Fixes issue where importing a profile wouldn't update the profile list
  • Fixes issue that would sometimes crash the program on exit if firmware upload window is visible
  • Fixes issue that would sometimes prevent motion from being enabled

Known issues

  • Windows 11 might not work well with console games

Version 1.38.8

2022-07-22

Some games produce a noticeable pitch motion on gear changes even with Gear change force retention enabled. This is caused by a delay in the game; where the game engages the next gear without telling SIMRIG Control Center until after the fact. To combat this a new Gear Up hotkey is introduced. Bind this hotkey to the gear up leaver on your wheel (the same leaver used by the game.) This way the same input is sent to both the game and to SIMRIG Control Center simultaneously. Giving our software a much higher chance of catching the gear change in time to reduce the pitch motion. With the Gear Up hotkey bound there should be a notice improvement in the F1 games; with greatly reduced pitch motion on gear change.

Changes

  • Greatly reduced pitch motion on gear change with the introduction of a Gear Up hotkey

Version 1.38.7

2022-07-08

  • Add support for FlyPT Mover (contact us on interest)
  • Improved logging performance
  • Fixes threading issue that would sometimes crash the program on exit

Version 1.38.6

2022-06-29

  • Add support for F1 22

Version 1.38.5

2022-04-19

  • Makes the messages more clear regarding unpowered and unplugged devices

Version 1.38.4

2022-04-13

  • Adds support for device type 18 (latest SR1 motherboard)

Version 1.38.3 (hotfix)

2022-03-07

  • Fixes an issue in No Limits 2 telemetry that would make the program unresponsive
  • Fixes threading issue that would sometimes crash the program on exit
  • Fixes issue with automatic configuration of KartKraft

Version 1.38.2

2022-03-04

  • Fixes issue with orientation in No Limits 2
  • Fixes issue where motion system would tilt forwards more than expected when coming to a stop
  • Show a clearer error message when emergency stop is active
  • Automatically navigate to the error message when emergency stop is active

Version 1.37.0

2022-02-24

  • Spring stiffness set to 100% while driving over rumble strips
  • Fix issue with rumble strip detection in Automobilista 2

Version 1.36.6

2022-02-10

  • Adds support for device type 17
  • Fixes issue with X-Plane 11 connection (now issues at most 100 requests per 100 ms)
  • Fixes issue with MSFS2020 and X-Plane 11 having heave and pitch mixed up

Version 1.35.4

2021-11-25

  • Adds support for X-Plane 11
  • Motion is automatically disabled if no telemetry updates are detected within 30 minutes
  • Motion is automatically disabled on device error (such as lack of power) after 15 seconds
  • Administrator privileges no longer required when software attempts to recover from USB issues

Version 1.34.3

2021-11-09

KartKraft default port changed to 5005 to avoid collisions with other programs. This is of great benefit to new users. However, it also means you will need to enable motion in KartKraft again. SIMRIG Control Center will take care of this automatically.

Changes

  • Adds rumble strip effect for Project CARS, Project CARS2, rFactor 2, Automobilista 2, Forza 7, F1 2019, F1 2020, F1 2021, KartKraft, Forza Horizon 5
  • Adds support for Forza Horizon 5
  • Software now detects USB issues and attempts to fix them (this requires administrator privileges)
  • Includes a new telemetry plugin for rFactor 2 (required for rumble strip effects)
  • Fixes an issue with telemetry reconnect causing exceptions and large log files
  • Spelling
  • Updates KartKraft telemetry to latest version
  • Changes KartKraft UDP port to 5005

Version 1.33.8

2021-10-25

  • Fixes an issue that would cause Axis Tester and VR Motion Cancellation to not work on some SR2 systems
  • Telemetry in GTR2 now interpreted correctly
  • Enables Track Geometry settings for Race and RACE07.

Version 1.33.7

2021-10-13

  • Fixes issue with rumble strip effect in iRacing (now speed dependent)
  • Now displays a single error message in case of crash (instead of many)

Version 1.33.5

2021-09-29

  • Adds rumble strip effect for iRacing

Version 1.33.3

2021-09-06

  • Adds support for WRC 10
  • Removes disable telemetry sources from UDP settings

Version 1.32.6

2021-07-18

  • Add support for WRC 7/8/9
  • Add support for F1 2021
  • Upgrades FTDI driver to version 3.2.16.1

Version 1.31.5

2021-05-21

  • Improved communication with hardware
  • Adds support for new PCB revision

Version 1.31.3

2021-04-13

  • Auto-tune is reset when a new profile is activated instead of shown
  • Auto-tune runtime value is more correct
  • Device list cleanup

Version 1.30.35

2021-04-01

DiRT Rally 2.0 default port changed to 20778 to avoid collisions with other programs. This is of great benefit to new users. However, it also means you will need to enable motion in DiRT Rally 2.0 again. SIMRIG Control Center will take care of this automatically.

Adds

  • Adds Reset HMD hotkey for use with VR motion cancellation
  • Motion cancellation now takes rotation into account
  • Motion cancellation can now use a reference tracker (such as a controller or Vive Tracker)
  • Adds motion cancellation setting to enable/disable rotation cancellation
  • Adds motion cancellation setting to choose reference
  • Adds support for City Car Driving
  • Adds car orientation to RBR
  • Adds hardware intensity presets: Normal, High, Raw, and Custom
  • Adds spring hardware setting
  • Adds error code description on device page

Changes

  • Fixes issue where old motion cancellation plugins would crash the program
  • Adds motion enable/disable audio queues
  • Adds preset selection audio queues
  • Automatically jumps to device page when a firmware update is available
  • Automatically shows the active profile unless another is manually selected in the profile tree
  • Automatically jumps to device page on device error
  • Active profile is automatically select if no profile is selected
  • Green indicators for nominal state on status bar
  • Adds toggle motion link on status bar
  • Profile tree width adjustable
  • Removes Start page and moves the system status to the toolbar
  • VR page layout improved
  • Default window is larger
  • Fixes an issue with tooltips not shown on checkboxes
  • Motion cancellation now interpolates between positions when using reference tracker
  • Auto-tune moves further up on profile page
  • Hardware settings moves further up on profile page
  • Gear change force retention moves further up on profile page
  • Auto-tune is always running for up to 10 minutes
  • Reduce pitch responsiveness at low speed always enabled
  • Hardware settings presets adjusted
  • Fixes issue with missing About dialog
  • Hardware Settings are further up in the profile editor
  • Telemetry plugins now install correctly for rFactor 2 and ETS2/ATS2
  • Automatic game configuration now applies custom UDP ports
  • Exported profiles are assigned a default file name based on profile name
  • More aggressive default profile

Version 1.29.2

2021-03-01

  • Device type and firmware compatibility verified prior to uploading new firmware

Version 1.29.1

2021-01-19

  • Profiles can now be marked as Default
  • Changes in UDP ports are applied immediately
  • Game configuration is verified after changes in UDP ports
  • Mouse scroll wheel now works in profile list

Version 1.28.2

2021-01-17

Adds

  • Adds a Settings page
  • Adds a dialog for configuring custom UDP ports and UDP passthrough
  • Adds Responsiveness to airplane profiles
  • Adds Stroke Length to airplane profiles

Changes

  • Now includes a release of SimConnect.dll making MSFS2020 work if installed through Windows Store
  • Fixes issue with MSFS2020 telemetry not working after restarting the game
  • Fixes issue with Ease In reverting to disabled after program restart
  • Fixes issue that caused Breaking slider to be disregarded (regression from 1.27.19)
  • Fixes issue that caused Stroke Length slider to be invisible for most users
  • Links to install folder and log file moved from About page to Settings page
  • Profile list is wider
  • Fixes issue with UDP passthrough complaining about closed connections

Version 1.27.20

2020-12-16

  • Adds drag-n-drop for profile import
  • Fixes issue with gear force retention in F1 2020

Version 1.27.19

2020-12-12

  • Adds a setting to control the Ease In behavior when unpausing the game. See device settings.
  • Ease In duration reduced to 5 seconds
  • Ease In pause detection is faster (1 second)

Version 1.27.18

2020-11-26

Adds

  • Adds support for DCS
  • Adds import and export of individual profiles to disk (right-click in profile list)
  • Adds pitch washout which returns the rig to a more neutral position during constant acceleration
  • Adds turn stabilization which acts as a roll deadzone to stabilize the system while driving straight
  • Adds option to increase roll on oversteer (and understeer)
  • Adds automatic configuration of all installed games on first startup
  • Adds stroke length slider

Changes

  • The default profile for new cars is more aggressive
  • Axis Tester and Load Estimator now shows a single warning message instead of two
  • iRacing gravity issue fixed
  • Reduced CPU usage when decoding iRacing telemetry
  • Now creates Game.ini for KartKraft unless it already exists
  • Motion is eased in over 10 seconds when unpausing the game
  • Profile list is wider
  • Misc. typos and text

Version 1.27.6

2020-09-30

Removes

  • Removes a not-yet-implemented slider for stroke length

Version 1.27.5

2020-09-29

  • Adds support for DiRT 4
  • Adds support for BeamNG.drive
  • Adds support for Forza Motorsport 7 on Windows
  • Adds support for Forza Horizon 4 on Windows
  • Adds descriptions for more error codes
  • Adds automatic configuration of F1 2020
  • Adds the /TelemetrySource command line argument for use with console
  • Fixes issue where responsiveness wasn't set properly after device reset

Version 1.26.0

2020-08-27

  • Adds support for Project CARS 3
  • Fixes issue with rFactor 2 auto configuration
  • Fixes issue with Load Estimator result not adding up to 100% load

Version 1.25.3

2020-08-25

  • Adds support for Euro Truck Simulator 2 and American Truck Simulator
  • Applying auto-tune results no longer clears its state (issue introduced in 1.24.9)
  • Inverted pitch in Microsoft Flight Simulator 2020
  • An issue that made it impossible to store profile changes in certain situations

Version 1.24.9

2020-08-21

Adds

  • Adds initial support for aircraft profiles
  • Adds support for Microsoft Flight Simulator 2020
  • Restore profiles link under the About page to manually start the profile database recovery process

Changes

  • Accepts DiRT Rally 2.0 UDP delay values of 1-3 as correct configuration
  • Now discards all except the latest telemetry update from UDP based games such as DiRT Rally 2.0, DiRT Rally, KartKraft, and F1 games (due to issue in latest update to Windows 10)

Fixes

  • Typos in various places
  • Inverted orientation in KartKraft

Version 1.23.3

2020-07-07

Adds

  • Adds profile recovery dialog to restore backup when profile database is lost
  • Adds support for F1 2020 (not verified)

Changes

  • iRacing: telemetry is disabled while getting pit stop service
  • rFactor2: profile names now based on mod name -- the previous vehicle name tended to contain only the driver/livery name
  • rFactor2: telemetry is enabled after race ends
  • rFactor2: telemetry is disabled until race starts (green flag) to remove sudden movements that sometimes occur at the start of a race

Version 1.22.12

2020-05-12

  • Fixes issue with ignored rig geometry settings for VR motion cancellation
  • Adds extrapolation for VR motion cancellation -- reduced lag
  • Moves interpolation into the VR driver for smoother results -- per frame interpolation
  • Removes rotation compensation -- only translation is taken into account

Notice

If you've tried VR motion cancellation before but without success this issue was hopefully the cause. Correct rig geometry is paramount for motion cancellation to function. Prior to this fix all changes to the rig geometry were ignored causing motion cancellation to work poorly, if at all.

The rig geomentry settings now use the center of the head (your ear) as reference. Prior to this change the eyes were used as reference. You will need change your settings to account for this change.

The added extrapolation makes the VR motion cancellation react faster to changes in rig position.

Version 1.22.10

2020-05-08

  • Fixes memory leak that whould slowly consume all available RAM
  • Adds firmware changelog link to device page

Version 1.22.8

2020-05-04

  • Fixes an issue with automatic detection of rFactor2 configuration

Version 1.22.7

2020-04-30

  • Adds UDP passthrough
  • Changes how custom ports are stored in settings.xml

Notice

To configure a custom UDP port for F1 2019 open settings.xml and add:

<TelemetrySource Source="F1_2019" Port="123456" />

To use a custom port while sending the UDP telemetry to another device or program:

<TelemetrySource Source="F1_2019" Port="123456">
	<Passthrough Enable="true" Port="3333" Address="127.0.0.1" />
</TelemetrySource>

UDP passthrough allows multiple programs or devices to use the same telemetry data. SIMRIG Control Center can receive the telemetry and then pass it on to another program or device. You can have one passthrough configured per game.

UDP port and passthrough settings are available on the following sources:

  • DirtRally
  • DirtRally2
  • F1_2017
  • F1_2018
  • F1_2019
  • NoLimits2
  • Forza7UDP

Version 1.22.6

2020-04-29

  • It's now possible to configure which port to use when listening for UDP telemetry
  • Adds support for the modern F1 2019 UDP protocol
  • Installer now uses LZMA compression
  • Installer no longer installs VC Redist x86 on 64-bit platforms
  • Installer now registers the program version on Add/Remove Programs
  • Installer is Unicode
  • All software is signed
  • UDP based games now show "Connecting" status until data is received
  • More logging when loading profiles from disk

Version 1.21.0

2020-04-17

  • Now detects misconfigured games and asks to fix them (this is very useful for DiRT Rally 2.0)
  • Logs are now readable while the program is running
  • Current log can be opened from About page
  • MessageBoxes now use the Windows 10 theme

Version 1.20.7

2020-04-03

  • Adds VR motion cancellation (see the new VR tab)
  • Profile page now remembers allocation values below 100%
  • Temporary files created during update are now removed
  • Installer now waits for SIMRIG Control Center to exit prior to starting
  • Installer now elevates to admin when necessary
  • Installer now installs FTDI drivers directly

Notice

VR motion cancellation subtracts the rig's motion from the VR-headset. See documentation for details.

Version 1.19.1

2020-03-24

  • Adds support for Automobilista 2

Version 1.19.0

2020-03-18

  • All binaries now target 64-bit operating systems exclusively

Version 1.18.8

2020-03-16

  • Keep level now stays active even if motion is disabled (given that it has been enabled at some point)
  • Now detects F1_2019_dx12 as F1 2019

Version 1.18.5 (hotfix)

2020-03-08

  • Fixes an issue with the keep level setting

Version 1.18.4

2020-03-08

  • Adds an option to keep the rig level before and after a race (for up to 30 minutes) see device settings

Version 1.17.7 (hotfix)

2020-02-16

  • Fixes an issue that caused some joystick buttons to flickering on and off causing motion to do the same

Version 1.17.6 (hotfix)

2020-02-13

  • Now ignores all direction pads (hats) on DirectInput devices

Version 1.17.5 (hotfix)

2020-02-11

  • Fixes an issue with active low hotkeys

Version 1.17.4 (hotfix)

2020-02-10

  • Now uses the improved Gear Shift Force Retention (GSFR) algorithm for all games
  • Fixes an issue in the GSFR algorithm that caused the motion system to pitch backwards when changing gear
  • Fixes an issue with the GSFR Strength slider

Notice

Gear shifts should now be much smoother for all games (not only iRacing.) The Strength slider now works as expected. Set to ~80% to get some feedback when changing gear.

Version 1.17.3

2020-02-10

  • Adds support for hotkeys!
  • Adds a hotkey to toggle motion on/off (configure on start page)
  • Improved Gear Shift Force Retention for iRacing (you may need to tweak your timing)
  • Adds a default profile for DiRT Rally 2.0
  • Fixes an issue with Assetto Corsa (uninitialized variable)
  • Fixes an issue that made the program not close
  • Fixes an issue with renaming profiles

Notice

This release adds support for hotkeys. Hotkeys can be keys on your keyboard or buttons on your wheel, joystick, or button box. Any device supported by DirectInput should work. Analog axes and sliders are not supported. Please let us now if you have a device that does not work. For now there is only a single hotkey: toggle motion. More will come.

Version 1.16.3

2020-01-29

  • Fixes an issue that caused the program to crash on exit
  • Adds description for error code 15
  • Hides serial number unless manually shown
  • Responsiveness now displays values from 100% to 200% (visual change only)
  • Responsiveness limited to 150% unless warning is dismissed
  • Fixes an issue where post-processing sliders affected the wrong value
  • Non-steam version of No Limits 2 now supported
  • FTDI drivers are installed last since they don't block the installer flow
  • Adds baseline profiles for Ferrari 488 GT3 in iRacing and Assetto Corsa

Version 1.15.3

2020-01-13

  • Update downloads are now much smaller (around 2% of previous size!)
  • Removes all experimental settings (none worked as expected)
  • Adds an option to reduce pitch responsiveness while driving slowly

Notice

Some cars are very jerky in low gear and at slow speed. This is especially noticeable in iRacing with anti-stall clutch disabled. This patch adds an option to apply a low-pass filter while the car is driving slowly. The low-pass filter only applies to the pitch axis when driving slower than 50 kph (~31 mph.) It also has the added benefit of smoothing out the jerk caused by abruptly stopping the car; unrealistic maybe, but very convenient.

Version 1.14.1

2019-12-29

  • Fixes a divide by zero issue (that would crash the program)

Version 1.14.0

2019-12-21

  • Adds a second axis allocation mode with one slider per axis
  • Adds support for Automobilista -- plugin required
  • Fixes an issue that would leave responsiveness at 0% after device reset
  • Load Estimator now shows load distribution in percent

Notice

The new axis allocation mode allows for finer control. Each axis is given its own slider; and pitch is given two. One for forwards and one for backwards. Making it possible to have the SR1 pitch forwards a lot while braking but retaining a modest backwards pitch while accelerating.

Previously, you could choose between "More pitch" or "More roll", now you can have both. However, there is only a limited amount of physical travel available to each actuator. If both pitch and roll are given 100% there is a large chance of clipping. Clipping occurs when the motion signal is larger than the actuator's range of motion; causing the actuator to stay at one end position until the signal falls in amplitude.

Automobilista requires a plugin. See documentation for details.

Version 1.13.9

2019-11-16

  • Now warns if multiple instances of SIMRIG Control Center is running
  • Now creates a backup of the profile database Profiles.xml each day (see Backup directory)
  • Fixes an issue that could corrupt the profile database

Version 1.13.8

2019-11-10

  • Inverts pitch direction for DiRT Rally 2.0

Version 1.13.7

2019-11-06

  • Adds support for GRID 2019
  • Adds support for F1 2018 and F1 2019
  • Adds profile support for the F1 games
  • Adds a reset device link on the device page (for recalibration)
  • Adds support for Project CARS 1 & 2 on Xbox and PS4
  • Adds support for Forza Motorsports 7 on Xbox
  • Reduced speed in Axis Tester
  • Installer no longer extracts drivers to install directory (a temp folder is used instead)
  • Minor tweaks and bug fixes

Version 1.12.1

2019-10-06

  • Adds support for High frequency control (requires new firmware)
  • Adds progress bar to Load Estimator
  • Improved help text for some profile settings

Notice

High frequency control requires firmware version 13. It should be enabled by default on supported device. The setting is located under Devices.

Version 1.11.4

2019-09-21

  • Fixes unexpected behavior in Axis Tester

Version 1.11.3

2019-09-21

  • Adds Axis Tester -- for verifying your setup
  • Adds Load Estimator -- for calibrating your load distribution (experimental)

Version 1.10.1

2019-09-11

  • Adds support for KartKraft

Notice

You will need to modify Game.ini to enable motion. See documentation for details.

Version 1.9.5

2019-09-09

  • Adds support for NoLimits 2
  • Adds two new experimental settings: Roll Rate and Pitch Rate

Notice

Roll Rate and Pitch Rate uses the vehicle's angular velocity to generate motion commands. This should be useful for flight simulators and for roller coasters. This settings is experimental. The scaling is most likely incorrect. Try low values such as 1~2 %.

NoLimits 2 is a roller coaster simulator. Telemetry is only available in the paid version. It is enabled through a command line argument.

Version 1.9.3

2019-09-07

  • Adds support for Live for Speed (LFS)
  • Adds support for GT Legends, Race, and most other SimBin games such as STCC: The Game and STCC II
  • Fixes issues with acceleration direction in RACE 07 and GTR2
  • More detailed version number on about page (and less detailed on status bar)
  • Now writes version number to log file

Version 1.8.3

2019-08-26

  • Adds missing changelog for 1.8.0
  • Fixes the rotation direction in RACE 07 and GTR2

Version 1.8.0

2019-08-19

  • Shows device runtime on start page
  • Fixes issue with UDP packet size that caused DiRT to not work
  • Fixes the rotation direction in DiRT, RBR, ACC/ACS, R3E, and rFactor2

Version 1.7.1

2019-08-13

  • Changes how GSFR works (it should be easier to tune)
  • This release resets your GSFR strength to 100%
  • Adds support for multiple profiles in RACE 07 and GTR2
  • It is now possible to mixin the car's roll and pitch (see experimental settings)

Version 1.6.5

2019-08-07

  • Fixes issue with software updater not working as expected
  • Fixes issue with firmware updater not working as expected

Version 1.6.4

2019-08-06

  • Enables 360 Hz telemetry for iRacing
  • Other small fixes

Version 1.6.0

2019-07-06

  • Adds a profile tree
  • Shows an error message if E-stop is active

Version 1.5.5

2019-05-19

  • Adds a separate smoothing filter for each axis
  • Disables DiRT 2.0 telemetry if game is paused
  • DiRT 2.0 now uses a custom UDP format with support for Gear Shift Force Retention (GSFR)
  • Fixes an issue with gravity in iRacing
  • iRacing now uses 360 Hz telemetry data where available
  • Strength slider now behaves differently for GSFR
  • Changelog available on About page
  • All settings are now available under profile
  • All device settings are removed

Notice

The implementation of gear shift force retention has changed a lot in this release. The strength slider behaves differently. More is no longer better. Try lower values around 20 %. Try even lower values if you experience jerks during down shifts.

Your gear shift force retention strength is reset to 20% by this patch.

All settings are now visible under the profile page. The device page is disabled for now. It may reappear in the future.

Version 1.4.1

2019-04-07

  • Adds a changelog
  • Fixes issue with R3E (new telemetry API)
  • Fixes issue where program termination resulted in corrupt Profiles.xml
  • Corrupt Profiles.xml are backed up prior to overwrite
  • Adds an Open installation directory link to the About page
  • Adds a speed filter
  • Adds a responsiveness setting
  • Improved low-pass filter behavior across multiple update rates
  • Adds support for RACE 07 and GTR2
  • Adds support for Project CARS
  • Process watchlist moved to an XML file (not publicly accessible)
  • Adds error codes for power failure, fuses, and over-current conditions